Art & Artificial Life International Competition
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Boredomresearch
Ornamental Bug Garden
UK


 


 

OBG001 is part of a new series of wall hanging digital self-contained systems built by boredomresearch. This series of works combines gaming techniques and artificial life modelling to explore relationships between scientific modelling techniques and ornamental gardens. In a garden, elements are composed and managed in a way that tries to be natural whilst often combining formal sculptural elements to create a place of tranquillity and relaxation. In artificial life modelling the purpose is normally to understand or predict how a natural system may behave in certain circumstances. Here we attempt to combine the two approaches by building a population of modelled life forms into a formally arranged space with a compositional and aesthetic agenda.

The individual elements of each garden have been generated algorithmically using software created by us, before being carefully composed in their final form. In building the gardens we become the designers of closed ecosystems. In addition to considering the shape colour and form of the elements used within the garden we must consider their effect on the overall ecology of the system. For example certain behavioural characteristics or population numbers could cause the systems to reach a state of entropic stagnation. The complexities of the overall sound composition are the result of emergence within the systems. As OBG’s colonies of objects catapult around a garden containing bubble pumping lifts and algorithmically composed plant life. collisions with its elements trigger sounds and compose an incidental sound piece.

Although OBG uses modelling techniques similar to those used by scientists, instead of aiming to understand something existing, we hope to build something new of intrigue and beauty. OBG is a biosphere; a close system like the earth taking only energy as its input other than that nothing enters or leaves. As such there is no human interaction with the system. The work is built using computer technology to execute that rules the cause the system to behave in its unique way and not in order to make it respond in any form to any external forces.

In the work the sensation or illusion of life is our key interest rather than a desire to create life itself. We are fascinated how simple rules can be combined to create systems that exhibit complex behaviour. The sound that is output from the system carries the signature of emergence. As the population of spring objects attempt to space themselves evenly across the floor many are forced onto wires. The arrangement of the wires encourages their assent until they are either ejected by a falling weight or reach the top where their only option is to jump. Either way they end up back on the floor causing all their comrades to shuffle around starting the whole process from scratch.

Since 2001 we have produced several computational soundscapes utilising artificial life algorithms which have be mainly projected within galleries and festivals. We are interested in developing the relationship between the work and the viewer. The presentation of software in the form of an object subtly but profoundly changes the viewers experience. We are interested in this relationship and have developed a system for presenting works using a lens to bring the image level with the framing surface. In past works the computer is also incorporated into the object becoming part of the work. In this way the work is built around the idea of closed systems like the commercially available bio-spheres which contain a small population of brine shrimps. These are the result of research conducted by NASSA into closed viable systems and are sold as gifts all around the world. OBG001’s viewable area is sealed within a small glass front, which becomes a portal which the audience can peer into. Thus creating an intimate experience for the viewer.


Technical info on the project

Software:
OBG001 uses simple rules and a-life principle to control the actions of its elements. All the individual components of the work were generated by software we made using macromedia director, also used to author the final work.
The pattern on the weights has been developed using a system that combines cellular automata rules with the principles of a two-dimensional Turing machine.
The plant form uses principles similar to L-systems. In this case we modified the rules as much as the properties they used to achieve our ultimate form

Hardware:
OBG001 is run on a 1.6ghz pc with 256mb ram audio is through speakers built into the frame with a subwoofer in the system. VGA is played to a framed 15” tft that uses the foreshortening effect of a flat lens to bring the image level with the framing surface.


About Boredomresearch

Vicky Isley & Paul Smith have been collaborating as boredomresearch for four years. boredomresearch are interested in building computational works, inspired by simple rules found in natural systems. They are interested in a range of topics that include the aesthetics of emergence, synthesised ecological systems, networked communities, perceptive cognition of computational abstractions, A-life and belief systems. Currently they are exploring processes of computer modelling for the creation of new and interesting observable phenomena. Investigating the creative potential of genetic algorithms and notions of ownership of digital space.

http://www.boredomresearch.net/helloworld/index.html“

The research of Smith and Isley is far from a bore. What they suggest is instead a play strategy in relation to computers, a sensual experiencing of potentials that develop over time. Furthermore, in their refusal to accept prefabricated images of computation, their work offers a critical perspective and a possibility to rethink virtual space outside the restrictions of rational organisation and simple representation.” Anna Kindvall & Lars Gustav Midboe, Electrohype

boredomresearch have produced a number of interactive sound applications, online projects and computational soundscapes which have been shown both nationally and internationally at events such as, NOW Festival, Nottingham; Electrohype festival in Sweden; Garage festival in Germany; Data:base Media Event in Dublin and within online exhibitions such as soundtoys.net, e-2.org and mobilegaze.com.

"Boredomresearch's distinctive approach to interactivity is fascinating; forget point, click and drag and expect the unexpected with their highly original and engaging work" Neil Jenkins - Devoid, Bristol


BIO

"Vicky & Paul, have an allusive talent for pretending to be boring. Hence the ironic name of their company. The truth of the matter is that they are so precise and detailed in their approach to their chosen topics, that they can throw a non descript event into an event horizon. I have never encountered programmers with such a playful approach to their work, and such a faith in the work, working for them, in hidden and unplanned ways, which will make the key difference between 'another project' and a memorable one. Their enthusiasm for engaging with the end user as much as with the coding is unique." Fredrik Lloyd - Nectar Design, Brighton

"Vicky & Paul's projects include a lot of new and interesting ideas, as well as some cool styling, which go beyond an easy definition of calling them art. There are people around the globe who have gotten into 'Possessed', but probably without realizing that it's an artwork. 'Possessed' is an intriguing an exciting game. It's fun, even though a bit addictive! And it's a lot more sophisticated than the usual shot and destroy or got-to-get-to-the-treasure concepts of most commercial gaming projects. A key element of their work is that Vicky and Paul manage to keep everything very simple, and at the same time create a high degree of sophistication. There is no unnecessary or excessive baggage to get in the way of your enjoyment and understanding of the work. They make things which are immediate. 'Possessed' is sophisticated and intriguing, but it breaks down to a few simple elements." Bernhard Living - BN1, Eastbourne UK
"Boredomresearch are a unique artists' partnership, for whom new technology is integral to their innovative and often darkly humorous art works. They manage to create accessible and entertaining pieces which speak to a wide range of audiences about pertinent issues, encouraging us to question new media and its place in our lives. Smith and Isley represent a new generation of artists and offer a tantalising glimpse of the future of visual arts practice." Suzanne Lee - Volcano, Poole Art Centre

"Vicky & Paul's work utilises web technologies and game structures to produce sophisticated yet simple and highly engaging interactive media works which are often effective in both the internet environment as well as stand-alone installation." Phil Smith - Visual Arts Officer, Southern Arts, Winchester