From November 16 to 21, 1999
Versión en Castellano

This exhibit is organized by Rey Juan Carlos University of Madrid (Spain) and directed by Karin Ohlenschläger. Among others, its objectives are to foster contacts and to take part in the transversal networks of research and design that exist between the arts, science and new technologies
 


Life Spacies II
Interactive virtual reality installation by Christa Sommerer and Laurent Mignonneau
Austria/France, 1997/99

"Life Spaces II" was developed for the ICC InterCommunication Museum in Tokyo as part of the museum’s permanent collection. It is an artificial life environment in which remote visitors connected to the Internet and the visitors who are physically present in the installation interact through evolving images and shapes. People from all over the world can interact with the system by accessing its web page

The Tables Turned
Interactive telematic installation by Paul Sermon, Great Britain, 1997

The installation "The Tables Turned" is preceded by "Telematic Dreams" (1992) and "Telematic Vision" (1993) and continues the theme of telematics. The main consideration is the analysis of communication produced around a table

Agar
Installation by Marcel-lí Antunez Roca, Spain, 1999

"The "Agar" installation suggests a reflection on the biological solutions found for perpetuating survival". "Agar" demonstrates the transformational processes of various bacterial and fungal cultures. The living material is subjected to a strategy typical of microbiological laboratories: the conditions of artificial nutrition and artificial light allow for the transformation and the development of the microorganisms within the duration of the exhibit.

INSTALLATIONS

 

 

 


Prix Ars Electrónica 1999

In 1999, 2119 works from 60 countries were submitted to the various categories of the Ars Electrónica Prize. The present collection represents the best computer graphic animation and special effects, having been selected from among 271 works by an international expert panel of judges. It includes examples of films, independent productions, research projects and student projects

BUNNY >C. Wedge; Blue Sky Studio (U.S.A.) 7:17'
A BUG'S LIFE (Insects) >
J. Lasseter, A. Stanton; PIXAR (U.S.A.) 6:57'
SNACK AND DRINK >
B. Sabiston, T. Pallota; Falt Black Films (U.S.A.) 3:40'
POLYGON FAMILY >
J. Asakawa, T. Kawahara; Polygon Pictures (JAPAN) 4:43'
BINGO >
C. Landreth; Alias/Wavefront (CANADA) 5:00'
STATIONEN >
C. Sawade-Meyer (DENMARK) 5:48'
BIKE - A ROADMOVIE >
D. Offenhuber (GERMANY) 1:24'
GHOSTCATCHING >
P. Kaiser, S. Eshkar, B. Jones (U.S.A.) 2:40'
TIGHTROPE >
D. Robichaud; Digital Domain (CANADA) 5:22'
ULTIMA FORSAN >
W. Le Henanff (FRANCE) 3:42'
UN TEMPS POUR ELLE >
E. Charrier, H. Exquise (FRANCE) 2:35'
EN DERIVE >
P.Mugnier, H. Exquise (FRANCE) 2:56'
BAD NIGHT >
E. Yilmaz, L. Yilmaz (U.S.A.) 2:20'
THE FLY BAND! >
S. Shiota, T. Patrick Awa; Polygon Pictures (JAPAN) 3:40'
RONIN ROMANCE CLASSICS >
B. Pukema (U.S.A.) 3:46'
NO WAY >
G. Guiot, B. Lardé, J. Maillot, H. Exquise (FRANCE) 6:38'
ALARIS "ALIENS" >
J.Tomicic Muller; Daiquiri/Spainbox (SPAIN) 1:06'
LOTTERY "FANTASY" >
M. Horrillo; Daiquiri/Sapinbox (SPAIN) 1:01'
PHOTOREAL DIGITAL CARS: METAL DESERT & METAL CITY >
R. Giarratana; DD (U.S.A.) 1:21'
ORIGINAL COPIES
>Fuel, P. Miles, D. Murray, S. Sorrell (GREAT BRITAIN) 4:33'
VIRUS >
P. Tippet & C. Hayes; Tippet Studio (U.S.A.) 1:44'
A VIAGEM >
A. Escalle (FRANCE) 10:19'
GUINNESS "SURFER" >
CFC - Computer Film Company (GREAT BRITAIN) 1:01'
WHAT DREAMS MAY COME >
V. Ward, S. Simon, B. Bain; M.I., POP, DD, (U.S.A.) 8:56'

ACM Siggraph
Retrospective of computer graphics animation, 1960-1980

Since 1973, ACM Siggraph (USA) has organized the oldest and most internationally prestigious conference and exhibit on computer graphics. To celebrate its thirtieth anniversary it has edited a collection covering the period of 1960 through 1980. While the ‘60s are characterized by black and white productions, the ‘70s mark the beginning of color animation. Specifically, in 1970 there was explosive progress in this field. In the early ‘70s art and education were the dominant themes, however, at the same time, simulation technology was beginning to be applied to fields such as physics, astronomy and mathematics. A significant number of films are made in nuclear weapons laboratories, related to the cold war and the space program. In the latter half of the ‘70s the first companies specializing in commercial production appear. Computer-generated animation comes to the service of logo production for television, advertising, commercials and special effects in feature length films. The creation of computer graphics animation is no longer limited to the research laboratory or university environment; It now moves into the studios of commercial animation. In 1980 with the expansion in personal computers this production becomes truly widespread, resulting in the current proliferation of computer graphic images and their application in all the areas of visualization for science, the arts and technology

The collection was created by Judson Rosebush and Gwen Sylvan and produced by ACM Siggraph in 1999

Life 2.0

"Life 2.0", the first international competition on art and artificial life sponsored by the Fundación Telefónica, produced a compilation video of artistic creation that has embedded in it the practices of Artificial Life (A-life). Art works premised on the strategies of A-life research, its conceptual approaches as well as its methods of digital synthesis were entered. Among the 50 projects received from 11 countries, a prestigious international panel of judges awarded a tied first prize to both "La Cour des Miracles" by Bill Vorn and Louis-Philippe Demers (Montreal, Canada) and to "Tickle" by Erwin Driessens and María Verstappen (Holland). Third prize and the Public’s Choice Award was given to the work "Bomb" by Scott Draves (San Francisco). There were honorary mentions for the following work: "Office Plant" by Marc Böhlen and Michael Mateas (U.S.A.); "Machine Palmipéde" by Gérard Boyer (France); "Iconica" by Troy Innocent (Australia); "Genetic Response System" by Diane Ludin and Ricardo Domínguez, Fakeshop (U.S.A.); "Sympathetic Sentience Three" by Simon Penny and Jamieson Schulte (Australia/U.S.A.); "The Lamentations of Orpheus" by Asa Unander-Scharin (Sweden); "A Flock of Words" by Doris Villa (U.S.A.); and "Technosphere" by Jane Prophet, Gordon Selley and Mark Hurry (Great Britain)

VIDEO


 

 


Cibervision on-line

The natural place for meeting and for research and development of projects related to cybernetic culture is on the Internet itself.

For a general overview of related websites, ARTE EN RED
http://www.iua. upf.es/~baigorri/arte/indice.htmoffers one of the most complete and general guides of academic and artistic projects, festivals, exhibits, centers and international calls for papers related to the broad field of art, science, and new technologies.

For an update on the latest in the computer and telecommunications industries as well as their technical, scientific and commercial applications, we recommend a virtual visit to: the latest edition of SIGGRAPH http://www.siggraph.org/s99/s99main.html, which is held in the U.S. and to the INSTITUT NATIONAL DE L’AUDIOVISUEL http://www.ina.fr/index.fr.html, to access IMAGINA or CYBERSCIENCE http://www.mediaport.net/CyberScience/index.en.html, events that take place in France. These accesses offer us an update on the latest in the computer and telecommunications industries as well as their technical, scientific and commercial applications. If one is interested in the socio-cultural repercussions of new technologiesas well as both on-line and off-line art exhibits, a visit to the DEAF festival site http://www.v2.nl/DEAF/ and the ARS ELECTRONICA site http://www.aec.at is in order.

The symposiums and publications of AEC, such as LIFE SCIENCE http://www.aec.at/lifescience,INFOWAR or MEMESIS, as well as the in-depth analysis of several other issues related to cyberculture give rise to interdisciplinary encounters and transversal reflections among specialists in all the fields of art and knowledge. Likewise, one can be informed periodically through on-line publications such as LEONARDO
http://mitpress.mit.edu/e journals/Leonardo/home.html and other current magazines dealing with cyberculture such as WIRED http://www.wired.com/wired/current.html, CYBERSTAGE http://www.cyberstage.org/index4.html, MECAD E-JOURNAL
http://www.mecad.org/e-journal/ and MEDIAMATIC http://www.mediamatic.nl/index.html

Cyberculture has also created new spaces for production and exhibition. The most innovative of these are the ARS ELECTRONICA CENTER, the INTERNATIONAL COMMUNICATION CENTER (ICC) http://www.ntticc.or.jp/ and the ZENTRUM FUR KUNST UND MEDIENTECHNOLOGIE (ZKM) http://www.zkm.de. The last of these houses the extensive exhibit entitled "Net-condition" (until January 2000), a collection of some of the most significant on-line art projects.

The FUNDACIÓN TELEFONICA http://www.telefonica.es/fat website also has a section dedicated to Art and Virtuality. And their Life 2.0 Competition site includes interesting references to artificial life projects from around the world. Paintings, sculptures, music and virtual games of artificial life are all found at http://gracco.irmkant.rm.cnr.it/luigi/alg_art.htm

In each of the previously mentioned web pages one can find numerous links to initiatives of similar characteristics; Nonetheless, certain artists and projects of special relevance should be pointed out: The on-line virtual biodiversities of TOM RAY http://www.hip.atr.co.jp/~ray/tierra/tierra.html, the initiatives of BIOTA http://www.biota.org/; the interactive works generated by the genetic algorithms of KARL SIMS http://www.genarts.com/karl/; the biorobotic projects of EDUARDO KAC http://www.ekac.org/; the liquid architecture and navigable music of MARCOS NOVAK http://www.centrifuge.org/marcos/; the virtual city installations of KNOWBOTIC RESEARCH http://io.khm.de/;the on-line and off-line cyborg actions of STELARC http://www.stelarc.va.com.au/ and the interactive telerobotics projects through Internet by KEN GOLDBERG http://www.ieor.berkeley.edu/~goldberg/art/

A large number of these projects have spawned from the fertile cultural medium of interdisciplinary research and development. Participants in this effort include the following: CaiiA-STAR http://caiia-star.newport.plymouth.ac.uk/, the AEC-FUTURLAB or the IAMAS http://www.iamas.ac.jp, the MIT Media Lab http://www. media.mit.edu/Research/, the LABART of the University of Paris8 http://www.labart.univ-paris8.fr/ and the School of Visual Art in New York http://www.schoolofvisualarts.edu/. Each one of these URLs opens a rhizomatic path that runs through the virtual space of an emerging global culture, one whose parts combine into new configurations – open, dynamic and evolving.


ON-LINE

 

Produced by >
UNIVERSIDAD REY JUAN CARLOS, Madrid (España)
Vicerrectorado de Relaciones Internacionales y Extensión Universitaria
FUNDACION BANQUETE

Direction >Karin Ohlenschläger
Coordination >Sonia Díez Thale
Technical Direction >Miguel Angel del Río
Didactic Programming >Sylvia Molina, Karin Ohlenschläger
Montage >Antonio Lenguas

Sponsor >Fundación Telefónica, Comunidad de Madrid
Acknowledgments >Instituto Alemán, ZKM, The British Council, Instituto de la Juventud, ORF, Embajada de Austria


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